Bachelor of Science in Interactive Media Technologies
Duration
4 years (four academic years, each comprising two semesters; 8 semesters in total)
Mode of study
Online
Academic school
School of Science & TechnologyProgramme overview
The Bachelor of Science in Interactive Media Technologies is a dynamic programme designed to equip students with the skills and knowledge to create, design and develop innovative interactive media solutions. This interdisciplinary programme combines elements of digital design, computer science and multimedia production preparing graduates to thrive in the rapidly evolving digital landscape.
Expected outcomes
- PLO1: Demonstrate design principles and industry-standard tools for user-centric interfaces.
- PLO2: Develop content using advanced techniques and programming skills.
- PLO3: Create high-quality interactive media projects.
- PLO4: Articulate best practice ideas in collaborative and multidisciplinary teams.
Entry requirements
A candidate must satisfy the general University admission criteria for undergraduate programmes.
- A mean grade of C+ and above at KCSE OR
- Diplomas or professional qualifications OR
- A certificate of foundation or bridging courses from recognised institutions OR
- A portfolio for the purpose of recognition of prior learning OR
- Kenya Advanced Certificate of Education with a minimum of 1 principal OR
- A bachelor’s degree from an institution recognised by the Senate.
Programme structure
The Bachelor of Science in Interactive Media Technologies is a four-year degree programme structured to progressively deepen students' expertise in the field. The programme shall be offered in 8 semesters. The first year lays the foundation with introductory courses in interactive media, complemented by essential university common courses such as IT Entrepreneurship. In the second year, students tackle intermediate concepts, further developing their skills in more complex media tools and theories. The curriculum advances in the third year with a focus on sophisticated techniques in areas like interactive software development and user experience design. The final year is dedicated to specialisation, allowing students to focus on niche areas such as virtual reality, game design, or multimedia art, culminating in capstone projects that integrate their accumulated knowledge in a practical, professional context. The programme also requires an internship, preparing students for successful careers in the dynamic field of interactive media technologies.
Progressive Certification
Progressive Certificate Award: successful completion of one third of total course credits and a capstone project.
Progressive Diploma Award: successful completion of two thirds of total course credits and attachment or field work.
Assessment methods
Student Assessment at programme level
The course will be assessed through:
- Content embedded quizzes
- Online practical work
- Open book tests
- Project reports
- End of course online examination
The projects will be assessed through e- portfolios. Students will present their work to an evaluation panel. All students’ work will be checked for plagiarism. The students should be logged in with the university provided login details in order to carry out any task.
Continuous Assessment
Tests/Tasks: 50%
Examination 50%
Global careers
Career Prospects
Graduates are prepared for diverse careers in the digital, creative and educational industries including:
- Game Developer
- Interactive Media Designer
- Web and Mobile App Developer
- Virtual and Augmented Reality Developer
- Multimedia Artist and Animator
- UX/UI Designer
- Learning Experience Designer
- Instructional Designer
- E-Learning Developer
- Digital Content Creator
- Creative Technologist
Application hub
Typical duration
Delivery mode
Online
Accreditation info
Fully accredited by the Commission for University Education (CUE) and recognised globally for digital-first excellence.
School of Science & Technology
Related programmes
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Location
Nairobi, Kenya