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UndergraduateCode: BSC-INTERACTIVE-MEDIA-TECHNOLOGIES

Bachelor of Science in Interactive Media Technologies

Duration

4 years (four academic years, each comprising two semesters; 8 semesters in total)

Mode of study

Online

Academic overview

The Bachelor of Science in Interactive Media Technologies is a four-year undergraduate programme offered by the School of Science and Technology at the Open University of Kenya (OUK). OUK, established in 2023, is a pivotal institution in Kenya's mission to democratise higher education, prioritising accessibility, flexibility and affordability through online and digital learning, eliminating traditional barriers such as cost, academic requirements and location. The programme integrates a fusion of creative artistry with robust computer science and development principles, designed to equip students with the skills necessary to craft design interfaces and products that not only satisfy human needs but also adhere to industry standards. At its foundation, the programme delves into the entire spectrum of the design process, emphasising the utilisation of industry-standard tools and methodologies for investigation, ideation and implementation. Central to the programme's ethos is the cultivation of expertise across three fundamental pillars: Design and Visual Elements, Content Development, and Programming, complemented by three supplementary subjects - Graphic Art, Visual Narrative, and Independent Studio Projects - that collectively enrich students' learning experiences and prepare them for dynamic roles in the interactive media landscape. The programme addresses the urgent need for skilled professionals in the rapidly evolving field of educational technology and instructional design, seeking to bridge the gap between demand and talent by equipping students with specialised knowledge and practical skills in instructional design, e-learning development, multimedia production and learning analytics. It promotes the creation of equitable learning experiences for diverse learners, including those with disabilities, and empowers graduates to drive innovation in education by leveraging emerging technologies such as virtual reality, augmented reality and artificial intelligence. The goal of the programme is to cultivate a new generation of skilled professionals equipped to drive innovation and excellence in education through the effective integration of technology and instructional design principles, preparing graduates who are capable of leading change, promoting equity, and positively impacting education at local, national and global levels.

Expected outcomes

  • PLO1: Demonstrate design principles and industry-standard tools for user-centric interfaces.
  • PLO2: Develop content using advanced techniques and programming skills.
  • PLO3: Create high-quality interactive media projects.
  • PLO4: Articulate best practice ideas in collaborative and multidisciplinary teams.

Entry requirements

  • A candidate must satisfy the general University admission criteria for undergraduate programmes.
  • A mean grade of C+ and above at KCSE. In addition, a candidate must have a minimum grade of C+ or its equivalent in the relevant subjects.
  • Diplomas or professional qualifications. A holder of a diploma or professional qualification should be in the areas of Interactive Media Technologies or their equivalents.
  • General university minimum entrance requirements: a mean grade of C+ and above at KCSE where applicable or its equivalent using a criteria that the senate may determine; OR Diplomas or professional qualifications from an institution recognised by Senate; OR KCSE certificate or equivalent and a certificate of foundation or bridging courses from an institution recognised by Senate; OR Kenya Advanced Certificate of Education with a minimum of 1 principal and subsidiary passes; OR Evidence of KCSE certificate or equivalent and a portfolio for purposes of recognition of prior learning determination (workplace training of 2 years, or work experience in a relevant field of 2 years, or two short courses lasting at least 3 months each in relevant fields); OR any other qualifications that may be determined by Senate recognising prior learning leading to equivalents of the identified criteria, experience and skills of learners; OR a Bachelor's degree from an institution recognised by the Senate.

Credit and Entry pathways

Explore how your previous studies or professional experience can be credited towards this qualification through our RPL framework.

Programme structure

The Bachelor of Science in Interactive Media Technologies is a four-year degree programme structured to progressively deepen students' expertise in the field. The programme shall be offered in 8 semesters. The first year lays the foundation with introductory courses in interactive media, complemented by essential university common courses such as IT Entrepreneurship. In the second year, students tackle intermediate concepts, further developing their skills in more complex media tools and theories. The curriculum advances in the third year with a focus on sophisticated techniques in areas like interactive software development and user experience design. The final year is dedicated to specialisation, allowing students to focus on niche areas such as virtual reality, game design, or multimedia art, culminating in capstone projects that integrate their accumulated knowledge in a practical, professional context. The programme also requires an internship, preparing students for successful careers in the dynamic field of interactive media technologies.

Assessment methods

The course will be assessed through:

  • content embedded quizzes
  • end of course online examination. The project will be assessed through e-portfolios; students will orally present their research projects to an evaluation panel for assessment purposes. All students' work will be checked for plagiarism before the work is submitted for final grading. The complete assessment of a taught unit shall consist of coursework

Global careers

Career opportunities in this field include working positions as a 2D and 3D animation artist, advertising art director, User Experience designer, background artist or illustrator, games designer, games graphic artist, multimedia designer, instructional designer, new media graphics designer, Web designer, or mobile application Designer. In general, the Bachelor of Science in Interactive Media Technologies equips learners with the capacity to create and build design products and interfaces, delivering a flexible, industry-relevant and practical learning course that supports an interdisciplinary approach to design learning. The programme produces graduate students targeting the professional design job market in the emerging field of Interactive Media.

Application hub

Typical duration

4 years (four academic years, each comprising two semesters; 8 semesters in total)

Delivery mode

Online

Fees

KES 79,000 / Year

≈ USD 669+10% Intl.

View full fee structure

Accreditation info

Fully accredited by the Commission for University Education (CUE) and recognised globally for digital-first excellence.

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